samples: synchronization: add static thread
Replace one of the dynamic threads with a static thread to show the all the possible ways of creating threads. Signed-off-by: Vilem Gottwald <xvigo.dev@gmail.com>
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@ -12,8 +12,8 @@
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/*
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* The synchronization demo has two threads that utilize semaphores and sleeping
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* to take turns printing a greeting message at a controlled rate. The demo
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* shows only the dynamic approach for spawning a thread. Alternatively,
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* a thread can be declared at compile time by calling K_THREAD_DEFINE.
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* shows both the static and dynamic approaches for spawning a thread; a real
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* world application would likely use the static approach for both threads.
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*/
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#define PIN_THREADS (IS_ENABLED(CONFIG_SMP) && IS_ENABLED(CONFIG_SCHED_CPU_MASK))
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@ -33,7 +33,7 @@
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* @param my_sem thread's own semaphore
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* @param other_sem other thread's semaphore
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*/
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void helloLoop(const char *my_name,
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void hello_loop(const char *my_name,
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struct k_sem *my_sem, struct k_sem *other_sem)
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{
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const char *tname;
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@ -68,62 +68,52 @@ void helloLoop(const char *my_name,
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}
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/* define semaphores */
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K_SEM_DEFINE(threadA_sem, 1, 1); /* starts off "available" */
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K_SEM_DEFINE(threadB_sem, 0, 1); /* starts off "not available" */
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K_SEM_DEFINE(thread_a_sem, 1, 1); /* starts off "available" */
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K_SEM_DEFINE(thread_b_sem, 0, 1); /* starts off "not available" */
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/* threadA is a dynamic thread that is spawned in main */
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void threadA(void *dummy1, void *dummy2, void *dummy3)
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/* thread_a is a dynamic thread that is spawned in main */
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void thread_a_entry_point(void *dummy1, void *dummy2, void *dummy3)
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{
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ARG_UNUSED(dummy1);
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ARG_UNUSED(dummy2);
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ARG_UNUSED(dummy3);
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/* invoke routine to ping-pong hello messages with threadB */
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helloLoop(__func__, &threadA_sem, &threadB_sem);
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/* invoke routine to ping-pong hello messages with thread_b */
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hello_loop(__func__, &thread_a_sem, &thread_b_sem);
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}
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K_THREAD_STACK_DEFINE(thread_a_stack_area, STACKSIZE);
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static struct k_thread thread_a_data;
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K_THREAD_STACK_DEFINE(threadB_stack_area, STACKSIZE);
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static struct k_thread threadB_data;
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/* threadB is a dynamic thread that is spawned in main */
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void threadB(void *dummy1, void *dummy2, void *dummy3)
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/* thread_b is a static thread spawned immediately */
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void thread_b_entry_point(void *dummy1, void *dummy2, void *dummy3)
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{
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ARG_UNUSED(dummy1);
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ARG_UNUSED(dummy2);
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ARG_UNUSED(dummy3);
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/* invoke routine to ping-pong hello messages with threadA */
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helloLoop(__func__, &threadB_sem, &threadA_sem);
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/* invoke routine to ping-pong hello messages with thread_a */
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hello_loop(__func__, &thread_b_sem, &thread_a_sem);
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}
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K_THREAD_STACK_DEFINE(threadA_stack_area, STACKSIZE);
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static struct k_thread threadA_data;
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K_THREAD_DEFINE(thread_b, STACKSIZE,
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thread_b_entry_point, NULL, NULL, NULL,
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PRIORITY, 0, 0);
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extern const k_tid_t thread_b;
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int main(void)
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{
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k_thread_create(&threadA_data, threadA_stack_area,
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K_THREAD_STACK_SIZEOF(threadA_stack_area),
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threadA, NULL, NULL, NULL,
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k_thread_create(&thread_a_data, thread_a_stack_area,
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K_THREAD_STACK_SIZEOF(thread_a_stack_area),
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thread_a_entry_point, NULL, NULL, NULL,
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PRIORITY, 0, K_FOREVER);
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k_thread_name_set(&threadA_data, "thread_a");
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k_thread_name_set(&thread_a_data, "thread_a");
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#if PIN_THREADS
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if (arch_num_cpus() > 1) {
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k_thread_cpu_pin(&threadA_data, 0);
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k_thread_cpu_pin(&thread_a_data, 0);
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k_thread_cpu_pin(thread_b, 1);
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}
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#endif
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k_thread_create(&threadB_data, threadB_stack_area,
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K_THREAD_STACK_SIZEOF(threadB_stack_area),
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threadB, NULL, NULL, NULL,
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PRIORITY, 0, K_FOREVER);
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k_thread_name_set(&threadB_data, "thread_b");
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#if PIN_THREADS
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if (arch_num_cpus() > 1) {
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k_thread_cpu_pin(&threadB_data, 1);
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}
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#endif
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k_thread_start(&threadA_data);
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k_thread_start(&threadB_data);
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k_thread_start(&thread_a_data);
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return 0;
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}
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