cmake: pristine.cmake requires SOURCE_DIR and BINARY_DIR as arguments
Calling cmake/pristine.cmake now requires SOURCE_DIR and BINARY_DIR as arguments. This ensures that pristine.cmake can evaluate if pristine is requested on in-source builds, and bail out in such case with an error message. All uses of `pristine.cmake` has been updated to use the new arguments. Signed-off-by: Torsten Rasmussen <Torsten.Rasmussen@nordicsemi.no>
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@ -190,7 +190,9 @@ endif()
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add_custom_target(
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pristine
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COMMAND ${CMAKE_COMMAND} -P ${ZEPHYR_BASE}/cmake/pristine.cmake
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COMMAND ${CMAKE_COMMAND} -DBINARY_DIR=${APPLICATION_BINARY_DIR}
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-DSOURCE_DIR=${APPLICATION_SOURCE_DIR}
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-P ${ZEPHYR_BASE}/cmake/pristine.cmake
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# Equivalent to rm -rf build/*
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)
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@ -1,15 +1,38 @@
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# SPDX-License-Identifier: Apache-2.0
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# NB: This could be dangerous to execute, it is assuming the user is
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# checking that the build is out-of-source with code like this:
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#
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# if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
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# message(FATAL_ERROR "Source directory equals build directory.\
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# In-source builds are not supported.\
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# Please specify a build directory, e.g. cmake -Bbuild -H.")
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# endif()
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# NB: This could be dangerous to execute.
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file(GLOB build_dir_contents ${CMAKE_BINARY_DIR}/*)
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macro(print_usage)
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message("
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usage: cmake -DBINARY_DIR=<build-path> -DSOURCE_DIR=<source-path>
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-P ${CMAKE_SCRIPT_MODE_FILE}
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mandatory arguments:
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-DBINARY_DIR=<build-path>: Absolute path to the build directory to pristine
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-DSOURCE_DIR=<source-path>: Absolute path to the source directory used when
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creating <build-path>
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")
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# Making the usage itself a fatal error messes up the formatting when printing.
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message(FATAL_ERROR "")
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endmacro()
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if(NOT DEFINED BINARY_DIR OR NOT DEFINED SOURCE_DIR)
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print_usage()
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endif()
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if(NOT IS_ABSOLUTE ${BINARY_DIR} OR NOT IS_ABSOLUTE ${SOURCE_DIR})
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print_usage()
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endif()
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get_filename_component(BINARY_DIR ${BINARY_DIR} REALPATH)
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get_filename_component(SOURCE_DIR ${SOURCE_DIR} REALPATH)
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string(FIND ${SOURCE_DIR} ${BINARY_DIR} INDEX)
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if(NOT INDEX EQUAL -1)
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message(FATAL_ERROR "Refusing to run pristine in in-source build folder.")
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endif()
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file(GLOB build_dir_contents ${BINARY_DIR}/*)
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foreach(file ${build_dir_contents})
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if (EXISTS ${file})
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file(REMOVE_RECURSE ${file})
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@ -421,7 +421,13 @@ class Build(Forceable):
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'Zephyr build system')
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cache = CMakeCache.from_build_dir(self.build_dir)
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cmake_args = ['-P', cache['ZEPHYR_BASE'] + '/cmake/pristine.cmake']
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app_src_dir = cache.get('APPLICATION_SOURCE_DIR')
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app_bin_dir = cache.get('APPLICATION_BINARY_DIR')
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cmake_args = [f'-DBINARY_DIR={app_bin_dir}',
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f'-DSOURCE_DIR={app_src_dir}',
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'-P', cache['ZEPHYR_BASE'] + '/cmake/pristine.cmake']
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run_cmake(cmake_args, cwd=self.build_dir, dry_run=self.args.dry_run)
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def _run_build(self, target):
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